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abime.net is copyright 2001-2017 by Astruc Pierre, also known as RCK.
Readers may not modify, publish, transmit or in any way exploit any of the contents of this site, in whole or in part, without the express prior permission of the copyright holder. Direct comments to the appropriate person. All rights reserved.

   
HEROES OF GORLUTH - New Amiga Action RPG platformer
Posted by viddi - 27 November 2017 00:51
viddi's Avatar  NEW UPDATES: latest post!!
=======================

OK! Letīs do it.
Iīll produce a Gorluth spin-off.

Check out the trailer and support the development if you like!

http://hog.amiworx.de/


Thanks!



------------------------

Update 1: Some pics!




Update 2: !!

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AlarCity - PixelGlass is aiming for new heights for the Amiga with a campaign trailer
Posted by Neil79 - 24 November 2017 11:53
Neil79's Avatar 

Quote:
You may remember our exclusive heads up in 2016 for the unofficial Amiga platformer overhaul of ' The Great Giana Sisters ', which was known as ' Giana Sisters Special Edition '; a remastered/overhauled release by a new label called Reimagine Games who focused on non commercial ports, hacks and remakes. However another label as PixelGlass was also created but instead was to focus on the commercial side for the Amiga! This new team of people are now aiming to impress, as they have recently announced the very latest AlarCity campaign trailer & preorder campaign.
http://www.indieretronews.com/2017/1...g-for-new.html


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New A500(+) Cases from A1200.net
Posted by Mr.Flibble - 23 November 2017 00:05
Mr.Flibble's Avatar  Hi folks,

It looks like Phil has posted a bit of a teaser on the A1200.net site - it looks like the next project after the Keycaps will be shiny new A500 cases!

I have to say I'm certainly up for a couple of cases as my A500's are looking rather sad and brown

It'll certainly be nice to get them looking as minty fresh as my A1200's, especially after the keycaps arrive

I'm keeping tabs on https://www.a1200.net for updates
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icon  Tower 57 is OUT!
Posted by Rufus_11bits - 22 November 2017 14:42
Rufus_11bits's Avatar  Hi there, folks!

I am Rufus from 11 bit studios. We've recently released a very retro and pretty cool game called Tower 57. It was done basically by two guys, Marco and Thomas - so it's a passion project that came to life thanks to their love to retro gaming.

What is Tower 57 exactly?
In a dystopian, dieselpunk world, where Megatowers are the only enclaves of civilization, a group of extraordinary individuals is sent to infiltrate the reclusive Tower 57. Their skills, clips' capacity & the ability to cooperate will decide on their fate.

Tower 57 is a TOP-DOWN TWIN STICK SHOOTER with 16-bit inspired pixel art, destructible environments and heavy focus on CO-OP. It is also a modern take on what made AMIGA games so great back in the days.

If you want to learn more about the game, here are more details: http://store.steampowered.com/app/530950/Tower_57/

And to encourage you to play the game, I decided to share some Steam codes with you. No rules here, first come, first served. Please just let others know if you grabbed one of them, ok?

2A7HK-BDZ9Y-FVD4V
ZJM3D-49HM5-H7D2H
PMPKA-2E5PK-3DFKV

Enjoy!
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Tales of Gorluth II - Digital Download!
Posted by viddi - 21 November 2017 13:28
viddi's Avatar  Hi guys,

as promised, the digital version of TOGII is available!
Happy adventuring!

http://shop.phenix-noir.de/#!/Tales-...705/category=0

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WeatherBar
Posted by AMIGASYSTEM - 17 November 2017 22:14
AMIGASYSTEM's Avatar 

WeatherBar: Application for AROS che allows you to have the weather and other useful information on your city such as atmospheric pressure, wind force, humidity and temperature.

WeatherBar v2.3: Download
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News of Free 060 Like Apollo Core License
Posted by Djole501 - 07 November 2017 19:22
Fast translate from: http://www.a1k.org/forum/showthread.php?t=63012

Hello,

Fast 68040 or 68060 CPUs are not to be found in quantities.
Therefore, it is difficult to build new 68060 cards.

The APOLLO team offers a number of very fast 68K maps -
but we think shared joy is a double joy.

We would therefore like to discuss the following suggestion:
To support hardware developers, we would like to make the following offer:

We offer hardware developers a
_FREE_ 68080 CORE that is
compatible with the 68040/68060
and is set to about 68040/68060 speed.

The core is FREE for hardware developers.
The core also contains the AMMX2 instruction set.
This means that software compatibility with vampire software such as new JPEG decoder, video player and some game ports remains.

The Core boots with over 100 Sysinfo MIPS and after some time down to 68040 @ 40/68060 @ 50 level.

The supported hardware cards are subject to some reasonable conditions. That means the FPGA has to be big enough to offer a complete, fully compatible core space. The cards must be intended for the general public. The offer is not valid for single pieces and Pershingraketen.


We are looking forward to your feedback.

Greetings
Gunnar
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Alfredo's Perilous Pitfall - Released!
Posted by ricky500 - 05 November 2017 02:05
ricky500's Avatar  -------------------------------------------------------------------------------------
ALFREDO’S PERILOUS PITFALL (AMIGA VERSION)
BY RICHARD J. DEROCHER
A BINARY LEGENDS PRODUCTION IN 2017
-------------------------------------------------------------------------------------

Download the ADF image from Aminet:
http://aminet.net/pix/anim/alfredo.adf

Or download the ADF image from the link on the Binary Legends forum:
http://binarylegends.net/forum/index...pic,860.0.html






For those of you not familiar with Alfredo - he is a stick figure that was the star of little animation "demos" on the Softdisk Publishing line of disk magazines back in the 1980's.

Alfredo originally debuted in Alfredo’s Lost Cause by Matthew Heeschen. This first Alfredo adventure was published in 1985 on Softdisk for the Apple II. Mike Nuzzo would go on to create several more Alfredo adventures / animations that would also be published on the Softdisk magazine.

Some of the Alfredo adventures were ported to the Commodore 64 for the Loadstar magazine as well as for MS-DOS machines for the Big Blue Disk magazine.

Back in the year 2000, I programmed two original Alfredo animations for the Commodore 64 - The Return of Alfredo and Alfredo’s Perilous Pitfall. They were both published on Loadstar which was still being published at the time.

Now thanks to AMOS, Alfredo makes his Amiga debut in this port of my C64 original.

This project was started back in 2012. I wanted to learn AMOS and I figured that this would be a fun little project for my first AMOS program. This was something that I would pick up once in awhile and do some coding on and then put away for months… But now I finally got around to wrapping it up.

When I coded Alfredo’s Perilous Pitfall, I tried to imitate the style of the original Alfredo adventures, so it has VERY basic 8-bit vector style graphics.

Enjoy this little animation. Also included on this disk is the AMOS source code if you want to look at it, modify it, or maybe learn from it.

Note: The mouse pointer does not disappear, as while testing, I found that using AMOS’s HIDE command would cause a GURU on one of the lift scenes. My guess is that since I used a hardware sprite for the lift it may have caused some kind of conflict? Anyways, I am too lazy to try to figure it out at the moment, so just move the mouse pointer off the corner of the screen, if it is in your way. :-)

If you have any questions or comments, you can email me at:
rickyderocher@yahoo.com

Visit the Binary Legends website for more info on our other releases - you can also download the C64 original of Alfredo’s Perilous Pitfall.
www.binarylegends.net
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Another Amiga still running a school AC system
Posted by Starglider 2 - 02 November 2017 08:02
Starglider 2's Avatar  New article from today. Or is it the same school as last time? If so they are going to be able to afford a new system soon!

https://hothardware.com/news/30-year...-school-system
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AmigaOS 3.1.4 beta!
Posted by Akira - 30 October 2017 16:57
Akira's Avatar  In my opinion possibly one of the most interesting things to be shown at Amiga32 from what I heard this weekend, and sadly not mentioned much, is the showing of a new version of AmigaOS 3.1 by Hyperion. Caught it on FB thanks to EAB user SimonV, all credit to him who was showing it at the expo! Photos pinched from there.

Olaf has talked about this a bit here, but I think this is the first time it's shown in the wild, and it actually sounds really exciting.



I transcribe here a sum-up of the text of the "What's new?":

Updated AmigaOS 3.1 by Thomas Richter and Olaf Barthel

Lots of bug fixes and:
- Fast File System with native 64-bit support for NSD, TD64 and direct SCSI, long filenames and resizable media support
- CrossDOS with native 64-bit support for NSD, TD64 and direct SCSI support, long filenames and resizable media support, new mfm.device
- Format, DiskCopy and HDToolbox with 64-bit support based on NSD, TD64 and direct SCSI support, plus bug fixes
- C:Mount for large media, direct SCSI support and resizable removable media
- Working soft links for the RAM disk and Fast File System
- Shell tools with long filename support, softlinks and large media support
- Math libraries that reconfigure themselves when an FPU becomes available after loading.
- New DIR command with nicely formatted output
- New Workbench that also copies links
- CPU command with 68060 support
- exec.library that no longer dies on 68060
- SetPatch, without NSDPatch and RomUpdates (not needed anymore)
- Intuition with off-screen window dragging
- aux-handler now completely rewritten in C. No more BCPL code in AmigaOS!
- More bugfixed portions: audio.device, asl.library, Compugraphic fonts, diskfont and fixfonts, icon.library, iffparse.library, Installer, iPrefs, Locale, parallel and serial devices, RAMlib and RAMdrive, rexxsyslib, scsi.device, speak-handler, More, and others
- Added V45 layers.library, V45 execute command, V46 Shell



Hopefully we get to see this released soon!
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New Game: Space Hippies + Trainer + Palette Fix.
Posted by warfalcon - 29 October 2017 13:41
https://www.youtube.com/watch?v=gSe0dNjkE2o

Space Hippies was originally programmed in 1992 but never released
until WANTED TEAM provided the game plus source code.
This version comes with a nice FLASHTRO trainer plus a palette fix that helps to spot the enemy bullets better.

Download Link: http://flashtro.com/html5tro/flashtro-space-hippies/

The .adf has also been zoned!
njoy yourself!
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impsbru - A impossible shapes logic game for Amiga
Posted by drHirudo - 26 October 2017 17:51
drHirudo's Avatar  impsbru - A impossible shapes logic game for Amiga
https://www.youtube.com/watch?v=NkOGg6DzgIs

Released at RetroKomp / LOAD ERROR 2017 where it came second.
Download - https://github.com/approxit/impsbru/....3/impsbru.zip
Github: https://github.com/approxit/impsbru

Getting Started
Follow the edges of the shapes with red cube and finish the level by walking on the red rectangle. It's tricky because shapes are impossible to exist in 3 dimensions. Squeeze your brain!

Pre-requirements
This game is made for specific hardware. To properly run this game you will need:
Literally any Amiga (but tested with Amiga 500 and Kickstart 1.3) or compatible Amiga emulator like WinUAE.

Installing: Copy the latest game release archive and extract to directory that Amiga can load. The bin and data directories must coexist as given.
Running the game
Game must be stared from main executable file located in bin/impsbru. In AmigaDOS CLI you can use following commands:
1> cd impsbru/bin
1> impsbru
Controls
Menu

escape / backspace - exits the game
return / space - enters to map editor
Map Editor

Create, Start point and Destination point steps
q / w / e - toggles element at north west / north / north east direction of the cursor, if possible
z / x / c - toggles element at south west / south / south east direction of the cursor, if possible
u / i / o - moves cursor at north west / north / north east direction, if possible
m / , / . - moves cursor at south west / south / south east direction, if possible
escape / backspace - goes back to previous step or exists menu
return / space - goes to next step, if step requirements are met
1 to 0 - loads example map from one of 10 slots

Play / test step
q / w / e - moves cube at north west / north / north east direction of the cursor, if possible
z / x / c - moves cube at south west / south / south east direction of the cursor, if possible
u / i / o - moves cube at north west / north / north east direction, if possible
m / , / . - moves cube at south west / south / south east direction, if possible

escape / backspace - goes to previous step

1 to 0 - loads example map from one of 10 slots

Share step
shift + 1 to shift + 9 and shift + 0 - saves current map to one of 10 slots
escape / backspace - goes back to play / test step

Built With
Amiga C Engine - game engine
Amiga C Engine CLI - build tool
amiga-dev - VBCC+VASM+VLINK development environment
Photoshop - graphics editor

Versioning
This project use SemVer for versioning. For the versions available, see the tags on this repository.

Authors
approxit - initial work
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APPBuilder
Posted by AMIGASYSTEM - 25 October 2017 19:25
AMIGASYSTEM's Avatar 


APPBuilder is a tool that can drastically increase your Hollywood multimedia language productivity, infact with APPBuilder you can compile and pack your cross-platform project with a single click without bothering with long shell commands.

In a standard environment, if you will to target multiple platforms and you are using plugins, you would have to build your executables and manually you have to pack them including the right plugin for every target OS. This process can lead to mistakes, copying the wrong plugin or putting it in the wrong folder. If you are building your applications for multiple platforms this utility is a must have!

This application let you choice for which target platforms you want to build, you set up your main source and what Hollywood plugins your application needs, and you are done: APPBuilder will manage for you all the boring things like copying the correct plugin version in the correct target platform folder.

APPBuilder V2.0: All Download
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Netsurf 3.7 released for Amiga OS3.5/9 & 4
Posted by utri007 - 24 October 2017 00:07
From amiga.org / Chris Young

NetSurf is a small, fast, CSS-capable web browser for multiple platforms including AmigaOS.

NetSurf 3.7 features performance improvements, improved page layout, and many fixes. Also new is a treeview search feature, which allows Hotlist (Bookmarks), History and Cookies to be searched. We recommend all users upgrade to NetSurf 3.7.
Netsurf 3.7 beta Amiga OS3.5/9
Netsurf 3.7 Amiga OS4

Requirements are AmigaOS 3.5 or 3.9, 32MB RAM. Guigfx and Render libraries from Aminet.
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New Game Released - Crazy Priest
Posted by aszu - 22 October 2017 16:30
aszu's Avatar  ]

The game's development started in Spring 2015, when Sordan made decision to learn Amos programming language. I (aszu) have joined him, creating graphics and, consequently, this projected evolved into simple game. Shortly afterwards we were able to show first playable demo. At one point a musician (JMD) joined our team and at the Retrokomp/Loaderror 2015 party we have released first official playable demo.


Two years later, and at Retrokomp/Loaderror 2017 party, we have released full game! It has been long time but we have managed to finish it and the game was ranked 3rd in the Game Dev Compo.

There are two modes: single player, consisting of 16 levels and multiplayer (2 players only) with 8 additional levels.

Requirements:

68020+2MB RAM

Credits:

programming: Sordan
gfx : aszu
msx: JMD
Game is freeware.


YOU TUBE TRAILER

GAME DOWNLOAD

PROJECT PAGE
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